Super Dynamic Lighting Shader
This is an advanced version of the Dynamic Lighting Shader, featuring vertex displacement, specular mapping, MatCap shading, and more. The shader supports an unlimited number of lights in the scene.
Additional features:
Texture channels: diffuse, transparency, specular, reflection, displacement, and normal map
Rim lighting
Vertex displacement
Reflection spherical texturing
Support for a second UV set with assigned LightMap textures per model
MatCap diffuse shading
How to use second UV set and baked shadows
Where to get matcap images ?
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