Super Dynamic Lighting Shader
This is an advance version of Dynamic Lighting Shader with features like vertex displacement, specular map, Matcap shading, etc.
Shader that supports unlimited set of lights in the scene.
Additional features
texture channels: diffuse, transparency, specular, reflect, displacement, normal map
rim lighting
vertex displacement
reflection spherical texturing
second UV set support and assigned LightMap texture per model
matcap diffuse shading
How to use second UV set and baked shadows
Where to get matcap images ?
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