Super Dynamic Lighting Shader

This is an advance version of Dynamic Lighting Shader with features like vertex displacement, specular map, Matcap shading, etc.

Shader that supports unlimited set of lights in the scene.

Additional features

  • texture channels: diffuse, transparency, specular, reflect, displacement, normal map

  • rim lighting

  • vertex displacement

  • reflection spherical texturing

  • second UV set support and assigned LightMap texture per model

  • matcap diffuse shading

How to use second UV set and baked shadows

Video on Youtube

Where to get matcap images ?

Here is a huge collection of matcaps on github repository

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