Plugins Overview

Relation Constraint Boxes
Those plugins are extended functionality of relation constraint which is a form of visual programming with node system and connections between nodes. The plugins add new nodes to the constraint.
Comet's PoseReader Box (rigging for correction joints)
Look Rotation Box (aim constraint calculations in a form of relation constraint box)
PoseTransform Box (extract transform and blend from stored poses)
RayIntersect Box (calculate an intersection point between ray and a mesh)
RBF Box (Radial Basis Function node, rigging for correction joints)
Sphere Coords Box (convert an Euler rotation into sphere coords)
Spring Box (spring dynamics, secondary motion)
Quaternion Math boxes
Constraint Plugins
A set of plugins that constains source object(s) with a destination object(s) with a defined logic. For example, parent/child, aim, surface attachment, etc. Constraints are evaluated on top of keyframe animation data and has a higher priority.
Devices
A plugin which handle some external Input/Output with real-time data flow and nodes constraints
OSC Facial Device (FaceCap)
A device plugin for live streaming via OSC from FaceCap iPhone App For more information, please visit FaceCap official website
In additional, there is a way to redirect packets from LiveLink Face App int o OSC packets by runing a python based service - https://github.com/Neill3d/PyLiveLinkFace
View Manipulators
A plugin that hooks into user input operations within the viewport to perform actions in the scene, such as transforming objects by dragging the manipulator handles using mouse input.
Graphics
Shading, fx, geometry preparation for rendering
Post Processing Filters
A special user object, that helps to add post process effects on top of your camera view.
Super Dynamic Lighting Shader
This is an advance version of Dynamic Lighting Shader with features like vertex displacement, specular map, MatCap shading, etc.
Renderer Colors
A special renderer that could render your scene with color ids or normalized colors
Texture
Texture Advanced Blend
A texture object to mix two images with a wide range of composite modes and optional masking the second texture target
Texture Parametric Blend
A texture object that supports an atlas-packed image, or in other words, a texture object for sprite texture animation. The atlas image is a collection of smaller images packed side by side within a larger image. This technique is commonly used in the game industry for effects, as it provides a performance boost by changing to the next frame by offsetting UV coordinates instead of loading a separate image.
Calculate Normals Solver
A solver that recalculates mesh normals on the fly during rendering. This helps to better visualize deformations caused by blendshape activation or transformations from a skinned skeleton.
GPU Particles
Particle system that is evaluated on gpu
References Manager and FBX Extension
This is a set of 2 plugins, one command line console application and python scripts in order to stabilize and extend the functionality of referenced models (support for shaders) in motionbuilder scene.
Reference Manager depends on shadingGraph cmd application which extracts shaders graph xml from fbx files.
FBX Extension is a plugin that hooks the fbx file import on motionbuilder scene loading and fixes a bug with locked reference model on missing reference file.
Misc
Tools, custom objects in the scene
BlendShape Toolkit

Blendshape manager - to manage the given model blendshapes, plus additional functionality to add/remove/duplicate, save/load from file, do a snapshot
Blenshape Sculpt - use brushes to create or modify a blendshape. it can be useful for making correction blendshapes on fly, as you can sculpt on top of current deformed mesh and it will generate a correspondent correction blendshape
Manager To Link Group Visibility with a Camera
A special manager that helps control group visibility based on camera activation. When you switch between cameras in the viewport, the visibility of the attached groups will automatically change.
Optical Volume Calculator
A custom model that calculates the unit score of volume coverage for an optical system. To run the solver, you need to simulate the capture space by positioning the cameras as you would in the real room, with the correct field of view (FOV) and aspect ratio.
Last updated